Desert gaming location




















Appraise the excavated goods and exchange them for valuable loot or runes. These items can also be registered for collection. You can obtain Purified Water for free every day at , which will increase your exploration time in the desert by 40 minutes upon use.

Pitch a tent to rest before traveling again. Purified Water will not be consumed when you are in your tent. The tent will be active for 10 minutes. You can set up a tent again after the minute cooldown time.

The coins can be obtained by defeating monsters in the Great Desert, exploring Temples, and through other means. Defeat monsters in the Great Desert to obtain Broken Trumpets. These will allow you take part in a quest to obtain a Royal Elephant. There are various types of temples filled with goods and connected to the history of the Ancients.

Follow the rays of light in the desert to find these temples. There are 5 levels of temples. The hidden quest objective will change when the sandstorm passes though the desert on the first day of every month. Adventurers that participated in defeating Laytenn will receive rewards based on the damage they inflicted on it.

Making an offering will consume 5 Stamina. Activate the Broken Altar at each location in the Great Desert to enable fast travel between the locations! The Estersand houses millions of cactoids, a beautiful river, a labyrinth of tunnels and murderous dinosaurs ; the Giza Plains to the south is home to vast tracts of sun crystals, cockatrices and becomes a quagmire when the rains come, while the Westersand batters unwitting travellers with storms, wolves and glowing energy balls of death.

This doesn't even count the Sandseas , home to vicious tribes, flying fish and a desert where one step in the wrong place will kill you. Lots going on, and certainly memorable for the player. So why isn't it higher? Although the majority of the early game takes place here, and although the climactic battle takes place above the desert, it is so vast and so featureless in places that the player can easily become bored.

After picking up your four thousandth Wolf Pelt and skinned your millionth cactus, its lustre becomes dull very quickly. As a location, however? Beautiful, teeming with life and overall the best in the series.

I've been through the desert on a horse with no name See also: Almost every game in the series boasts a desert. Better dress appropriately. One of the more prominent features of deserts is that once in, they are notoriously difficult to navigate unless you have a compass, a map or a guide. A few games have deserts like this: Final Fantasy VII and Paper Mario both contain deserts where a casual player can get a little lost, or at least forgetful of the path you took.

However, at least both of these examples aren't too difficult to be remedied, as you can either find the path of be rescued after a while of traipsing around. King's Quest V's desert can kill you dead. The game, the first in the series to be a point and click adventure, is typical of many games of its type in the early days of gaming for its puzzle solving elements, and the need to really think about where you need to go.

However, the desert in this game is so large that you need to map it out yourself, and is so featureless that the player can easily lose track of where they are.

What's worse, you can only move a maximum of six screens before you die of thirst, with only three oases, and therefore you need to be very careful otherwise you will be found by the local bandits as a dehydrated corpse. What I love is that a gaming magazine at the time praised the game for its graphics, sound and general playability, but made a point of criticising the gigantic, yet almost pointless, desert map.

For players of the genre, this game is a milestone achievement, with a frustrating and featureless desert at its heart. See also: Kingdom Heart's Agrabah world is surrounded by desert: at least you get to ride on your magic carpet to get around. Just watch out for Kurt Zisa Have you ever stepped on a plug? A piece of Lego? Several thumb tacks sat in the corner of your room? I have, and trust me if you have never experienced such a pain I highly recommend not searching it out. How about putting your feet into a campfire?

Again, not something I would say is a great idea, but is certainly one that the player characters of Golden Sun come close to experiencing. The Lamakan Desert , according to in-game lore, was once a vital crossing points for merchants of the Silk trade. Even as a desert, it was once bearable enough to cross, but the eruption of Mr. Aleph and the release of evil Psynergy stones that fell into the desert caused the heat of the sand to ramp up to such an extent that it became impossible for ordinary humans to cross it.

Luckily for our player characters, they are apparently not so normal, and as such they get to cross the desert for themselves. Battling antlions, unbearable heat and your comrades constant whining, one is able to cross safely, but only if one is able to locate veiled oases that aid your travel. Lamakan Desert is special for two reasons. Firstly, there are special gameplay mechanics at play - if you are on the sand, a bar fills up that, once full, leads to HP loss, and secondly it's an area that requires the player to carefully take note of a special ability to reveal oases to cross safely.

Areas that have unique game mechanics are always well regarded by players, and this one is no different. It also leads me neatly into my next entry The first snowfall in the Sahara Desert in 37 years fell this week. See also: Wild ARMS' Filgaia is a world that varies between a decaying, war-ravaged desert wasteland to lush and lively and back again over multiple games. This also leads me neatly to my next entry One pattern that you may be beginning to spot is that RPGs tend to have some pretty iconic deserts.

However, what the desert planet of Motavia lacks in gaming originality it certainly makes up for in scope. Motavia , also known as Mota, features in several of the series' games. At first, Motavia is a planet of arid desert and pretty much nothing else save some mountains and scores of impassable antlions.

Spaceports, villages and wandering travellers are a feature of the planet; however, this all changes as between games the planet is terraformed into a planet of lush greenery and oceans, to such an extent that you wouldn't be able to tell deserts were even on the planet. This does not last in the games, as in the third millennium we find the planet has once again become a barren land, although its ocean is retained.

Certainly, a lot has gone on in years. I think this is what makes this planet particularly special. Rarely do we see entire fictional worlds transfer between games within a series, especially ones where such vast changes occur between entries. Moreover, unlike the world of Filgaia in Wild ARMs , this world is obviously meant to be a desert in the first place, and therefore the world itself is unique in this respect. As such I feel it deserves to be recognised.

See also: The third Phantasy Star contains another desert world, Aridia, although I feel this world is nowhere near the calibre of one that features in multiple games I find the fact I am even writing this list rather ironic, as I have actually never ventured into a desert unless you count the town centre of my hometown, Wrexham. I certainly haven't experienced such scorching heat that I feel that my face is on fire and my brains are slowly turning to porridge before my very eyes.

However, if a gamer really wants that authentic "I-want-to-melt-into-the-sand" feeling that only a desert can provide, then Breath of Fire 3's Desert of Death delivers in spades. This place could not be more aptly named. A menacing and dangerous place, the player's party has to cross it in order to reach an Oasis.

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