Nap the zing game bang bang




















Jack Dillon Granger as Granger voice. Marc Elmer Argus as Argus …. Freya Fox Freya as Freya. Feena Glynn Silvanna as Silvanna …. Joe Goffeney Dyrroth as Dyrroth voice. Zach Lazar Hoffman Tigreal as Tigreal. Cian Hoyne Hylos as Hylos …. Danny Kramer Kaboom as Kaboom voice. Delilah Kujala Benedetta as Benedetta voice. Andy Mack Bane as Bane. Daman Mills Aamon as Aamon. Alex Mitts Bersi as Bersi …. Austen Moret Khaleed as Khaleed voice. Kai Yu voice director. More like this. Storyline Edit. Did you know Edit.

User reviews Be the first to review. Details Edit. Release date July 11, Hong Kong. It is usual to play for small stakes and settle up after each hand. Nap could be played by as few as three players, but it is better with four or more.

There are no permanent partnerships; in each hand the high bidder plays against a team consisting of all the other players. A standard 52 card pack is used, the cards in each suit ranking from high to low: A-K-Q-J Formerly it was played with the full pack, but nowadays many players prefer to reduce the pack by taking out the low cards of each suit, so reducing the number of undealt cards.

For example three players might play with 24 cards A-K-Q-J , four with 28 from ace down to 8 and five with 32 ace down to seven. In most schools the cards are shuffled only at the start of the game and after a successful bid of 5 Nap or above. Otherwise they are just gathered together and cut by the player to dealer's right. The dealer deals five cards to each player - a batch of three each followed by a batch of two each, or two each followed by three each. The bidding starts with the player to dealer's left, goes around the table clockwise and ends with the bidder.

Each player has just one chance to speak and at your turn you must either pass or bid more than the highest bid so far. The possible bids, in ascending order, are:. The high bidder leads to the first trick and the suit of this first card played by the bidder is trumps for the hand. Each trick is won by the highest trump in it, or if it contains no trumps, by the highest card of the suit led. The winner of each trick may leads to the next trick. In all tricks, players must follow suit, playing a card of the same suit that was led if they can.

A player who has no card of the suit led is free to play any card - either trumping or discarding from another suit. In the variation Purchase Nap , before the bidding each player may pay a fixed stake - typically 1 unit - to a pool, and discard any number of cards. The dealer then gives the player an equal number of replacement cards from the undealt stock. This modern variation of Nap was first described to me by Darren Holmes.

It is played in the South of England, specifically in Hastings and Reading; maybe also in other places. Ken Short played another version in the 's in Aylesbury and in the 's in Dorset. The cards are only shuffled at the start of the game and after a bid of Nap or above has been won. Before each deal, each player must pay 1 unit into the pool or kitty. Then five cards are dealt to each player, and one 'floater' card is dealt face down in the middle.

The bidding begins with the player to dealer's left and goes once round the table. Each player, immediately before bidding, can view the floater without showing it to the other players on payment of one more unit to the kitty. Each bid can be with or without the floater: a bid without the floater ranks immediately above the corresponding bid with the floater. If the winning bid is with the floater, the high bidder can pick up the floater card and discard one unwanted card possibly the same one before leading to the first trick.

Note that you are allowed to bid 'with the floater' even if you have not paid to look at it in advance, and conversely, you might pay to look at the floater, and then choose to bid 'without the floater', knowing that the card will not help you. The lowest bid allowed in this version is four tricks with the floater. The bids in ascending order and the payments for them are as follows. For example, if there are five players and you bid Nap and win, you collect the kitty and win an additional 20 units 5 from each player ; if you lose, you put 25 in the kitty and pay nothing directly to the other players.

Notice that as the kitty grows larger it becomes more attractive to attempt a risky bid. The highest bidder chooses trumps and plays the first card.



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